COME/IN/DOC - Collaborative Meta Interactive Documentary - is a transmedia meta- documentary that reflects on the interactive documentary. There has been more and more production in the area of interactive nonfiction and the documentary is one of the main formats that have been developed considerably in recent years, but more theoretical and practical exploration is needed. This project aims to achieve a greater understanding of this new documentary format assuming that our period in history lends itself to a deeper reflection.

This initiative is based on the hypothesis that the interactive documentary is a new audiovisual format with specific characteristics. The project began with extensive research conducted from 2007-2013. The dissertation included six interactive nonfiction case studies, which constitute the second stage of the project.

In the third, and present, phase, the theoretical information obtained during the investigation period - the content - and the experience gained in the design of interfaces - the form - were combined to form the final project, which aims to describe and explain the format using the same form.

a) Web Platform

The first part of the project is a web platform containing an interactive documentary that complements and enriches the linear version. The platform is divided into four interconnected but independent sections: 1. Start off (in the interactive documentary) 2. Learn (the evolution and history) 3. Listen (to the voice of the experts) 4. Produce (your own project)

b) Interactive Installation

Another part of the project includes an interactive installation, which can be used in events, with touch screens to follow a path consisting of ten major questions and the responses of ten chosen experts in this specific area. This installation has been used partially in events and exhibitions, such as InterDocsBarcelona 2013, part of the DocsBarcelona Festival in its 16th edition (May 28 - June 2, 2013).

c) Training

As COME/IN/DOC is configured as a hybrid project, halfway between an interactive audiovisual and an educational tool, it is hoped that the project materials will be useful for academic training such as workshops, seminars, courses for businesses aiming to produce, research laboratories, etc.. Over time it is hoped that more uses for this valuable material will be found, generating more components of the transmedia project as funding becomes available.